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- #
- # Project Close Combat
- # Bootcamp
- # Script 2 - Monitors and the Toolbar
- #
- # Revisions:
- # Doug Walker 3/30/96
- # Penny Atcheson 5/4/96
- # David Hua 5/11/96
- #
- [INTRO]
- * 24 12
- *Monitors and the Toolbar
- *
- *While playing Close Combat, try to keep track of the strengths, weaknesses,
- *and status of your team members. This information is useful during battles and
- *to assist your tactical planning.
- *
- *In this exercise of Boot Camp, you'll learn how to:
- * Review team units and individual soldiers prior to a battle
- * Monitor soldier status during a battle
- * Develop strategies based on the strengths of your teams
- *
- *To continue Boot Camp, click anywhere on this message. To exit Boot Camp,
- *select Abort Battle from the Game (File) menu.
- ######################################################################
- #
- # Message Display 1 - Status on toolbar
- #
- ######################################################################
- #Begin Lesson 1
- [BEGIN LESSON]
- ?Action
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !POPUP 1 12 -1 -1
- *On the toolbar you'll see two small, green bands that represent the
- *force morale of the teams. The color and length of the bars show
- *the physical and mental status of each team. The bars will shorten
- *in length and change colors as the morale of each team decreases
- *further into each battle.
- ?Success
- ?Error
- ?WDI4U
- [END LESSON]
- #End Lesson 1
- ######################################################################
- #
- # Message Display 1.1 - Toolbar button - Move out
- #
- ######################################################################
- #Begin Lesson 1.1
- [BEGIN LESSON]
- ?Action
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !POPUP 1 12 -1 -1
- *After you've clicked the Begin button, you can issue commands to
- *your soldiers. When you click the Move Out button on the toolbar,
- *all of your troops advance until they engage the enemy.
- ?Success
- ?Error
- ?WDI4U
- [END LESSON]
- #End Lesson 1.1
- ######################################################################
- #
- # Message Display 1.2 - Toolbar button - Defend
- #
- ######################################################################
- #Begin Lesson 1.2
- [BEGIN LESSON]
- ?Action
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !POPUP 1 12 -1 -1
- *When troops are ordered to defend, they automatically position
- *themselves in the best cover or prepare for ambush. When you
- *click the Defend button on the toolbar, all of your troops reposition
- *themselves for defense against known and suspected enemy
- *positions.
- ?Success
- ?Error
- ?WDI4U
- [END LESSON]
- #End Lesson 1.2
- ######################################################################
- #
- # Message Display 1.3 - Toolbar button - Pull Back
- #
- ######################################################################
- #Begin Lesson 1.3
- [BEGIN LESSON]
- ?Action
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !POPUP 1 12 -1 -1
- *The Pull Back command on the toolbar also applies to all troops.
- *Click this button when you want all soldiers to retreat as quickly as
- *possible.
- ?Success
- ?Error
- ?WDI4U
- [END LESSON]
- #End Lesson 1.3
- ######################################################################
- #
- # Message Display 1.4 - End Game Toolbar button
- #
- ######################################################################
- #Begin Lesson 1.4
- [BEGIN LESSON]
- ?Action
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !POPUP 1 12 -1 -1
- *If you want to quit playing, you can click the End Battle button on
- *the toolbar. You'll see the Debriefing screen summarizing the battle
- *up to the point you quit.
- ?Success
- ?Error
- ?WDI4U
- [END LESSON]
- #End Lesson 12
- ######################################################################
- #
- # Message Display 2 - Review team monitor
- #
- ######################################################################
- #Begin Lesson 2
- [BEGIN LESSON]
- ?Action
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !POPUP 3 12 -1 -1
- *Good leadership helps your team's performance and morale. The
- *monitors at the bottom of the screen give you information about the
- *soldiers and the weapons they carry. Use this information to help
- *issue more effective commands.
- ?Success
- ?Error
- ?WDI4U
- [END LESSON]
- #End Lesson 2
- ######################################################################
- #
- # Message Display 2.1 - Team monitor
- #
- ######################################################################
- #Begin Lesson 2.1
- [BEGIN LESSON]
- ?Action
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !POPUP 3 12 -1 -1
- *In the lower left corner of the screen, you'll see the Team monitor.
- *This listing can give you important details such as team unit type,
- *rank of leaders, or activity status. As the game progresses, the
- *monitor updates, indicating what each unit is doing. Examine the
- *monitor and familiarize yourself with the available information.
- ?Success
- ?Error
- ?WDI4U
- [END LESSON]
- #End Lesson 2.1
- ######################################################################
- #
- # Message Display 3 - Intro to AI
- #
- ######################################################################
- #Begin Lesson 3
- [BEGIN LESSON]
- ?Action
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !POPUP 4 12 -1 -1
- *The human factors or psychological aspects of war are an
- *important part of Close Combat. During the game, you might
- *notice that soldiers appear to have a plan of their own. This
- *could be because of their faith in the leadership, their emotional
- *or physical state, or confusion and fear.
- ?Success
- ?Error
- ?WDI4U
- [END LESSON]
- #End Lesson 3
- ######################################################################
- #
- # Message Display 3.1 - AI Behavior
- #
- ######################################################################
- #Begin Lesson 3.1
- [BEGIN LESSON]
- ?Action
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !POPUP 4 12 -1 -1
- *It may seem that some soldiers respond faster than others or
- *disobey your orders. Consider the stress level of your troops or
- *whether you're expecting them to obey an unreasonable command,
- *such as running directly into enemy fire. Remember--to the
- *troops it's not a game, it's war!
- ?Success
- ?Error
- ?WDI4U
- [END LESSON]
- #End Lesson 3.1
- ######################################################################
- #
- # Message Display 3.2 - More AI info
- #
- ######################################################################
- #Begin Lesson 3.2
- [BEGIN LESSON]
- ?Action
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !POPUP 4 12 -1 -1
- *You will notice your teams have different reactions to the
- *commands you've issued. While playing the game, watch the
- *monitors for clues about which teams are strong and which
- *soldiers might be stressed.
- ?Success
- ?Error
- ?WDI4U
- [END LESSON]
- #End Lesson 3.2
- ######################################################################
- #
- # Message Display 4 - Soldier monitor
- #
- ######################################################################
- #Begin Lesson 4
- [BEGIN LESSON]
- ?Action
- *SELECT_TEAM 0 0 -1 -1
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !ARROW_TEAM 1 0 0 0
- !POPUP 3 12 -1 -1
- *Next to the Team monitor is the Soldier monitor. The Soldier monitor
- *gives you information about individual members in each team. To
- *preview the statistics of each member, select the team indicated by
- *the gray arrow.
- ?Success
- !POPUP 0 12 -1 -1
- *Good job! Information in the Soldier monitor is updated when you
- *select different teams in the Team monitor.
- ?Error
- !POPUP 0 12 -1 -1
- *Click on a team and note the details displayed for each
- *individual soldier the Soldier monitor.
- ?WDI4U
- [END LESSON]
- #End Lesson 4
- ######################################################################
- #
- # Message Display 5 - Soldier monitor components
- #
- ######################################################################
- #Begin Lesson 5
- [BEGIN LESSON]
- ?Action
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !POPUP 3 12 -1 -1
- *The Soldier monitor provides valuable data about your troops. You
- *can see specifics about each soldier such as: health, current state
- *of mind and physical state. This monitor reflects individual
- *soldiers' status during the game and updates like the Team
- *monitor.
- ?Success
- ?Error
- ?WDI4U
- [END LESSON]
- #End Lesson 5
- ######################################################################
- #
- # Message Display 6 - Weapons intro
- #
- ######################################################################
- #Begin Lesson 6
- [BEGIN LESSON]
- ?Action
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !POPUP 3 12 -1 -1
- *In the Soldier monitor, you can also get detailed information about
- *the weapons each soldier carries and available ammunition. This
- *is helpful for planning your tactics prior to battle. Think ahead
- *about the effectiveness of the various weapons to help you direct
- *troops during actual battle time.
- ?Success
- ?Error
- ?WDI4U
- [END LESSON]
- #End Lesson 6
- ######################################################################
- #
- # Message Display 7 - Message monitor
- #
- ######################################################################
- #Begin Lesson 7
- [BEGIN LESSON]
- ?Action
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !POPUP 2 12 -1 -1
- *The third monitor is active only during battle and will give up-to-date
- *information about both sides. This Message monitor is useful when
- *action is occurring simultaneously on many different places on the
- *map. If you click on a reported item, that team will be highlighted
- *on the screen. You'll be able to see what happened and react if
- *necessary.
- ?Success
- ?Error
- ?WDI4U
- [END LESSON]
- #End Lesson 7
- ######################################################################
- #
- # Message Display 8 - Priority colors
- #
- ######################################################################
- #Begin Lesson 8
- [BEGIN LESSON]
- ?Action
- ?Steps
- !CENTER_TEAM 0 0 -1 -1
- !POPUP 2 12 -1 -1
- *The multicolored buttons at the top of the Message monitor are
- *used to filter the messages you wish to receive based on
- *priority. Red messages are the highest priority messages. White
- *messages are informational in nature.
- ?Success
- ?Error
- ?WDI4U
- [END LESSON]
- #End Lesson 8
- [OUTTRO]
- *18 12
- *Summary
- *
- *This completes the Boot Camp lesson on monitoring troops and using the
- *toolbar. In this training session, you learned how to:
- * Issue all troops commands with the Toolbar
- * Use the Team monitor
- * Use the Soldier monitor
- * Use the Message monitor
- * Identify strengths and weakness of soldiers before and during a battle
- * Assess team status for future battle planning
- *
- *To continue Boot Camp training, return to the Command screen and choose
- *another session. If you're ready to play, click Maneuvers and then select the
- *battle you'd like to try.